Wednesday, March 9, 2011

Surprising Design: The Walls Are Not Cheese

I love being surprised a by a game's design. Since I play a lot of games for work, many of which are based on traditional formats, it's becoming more and more rare for a game to have an element that feels totally new or just unexpected. But when it does happen, it's delightful.

At GDC a week ago I met Loren Schmidt, creator of the awesome Star Guard, an IGF finalist from 2010. While working through my stack of business cards I visited his site and discovered another game of Loren's I played quite awhile ago, and had forgotten all about: The Walls Are Not Cheese.